Immersive learning    

Minerva

Minerva is a training simulator designed to provide incident commanders and their command teams with training that is as close to a real incident or emergency as possible. Realism within a training setting ensures that the experiences gained within the Minerva simulator can be easily transferred to live incidents and events.

The Minerva system provides students with a chance to experience the management of large-scale critical incident command within a safe but challenging training setting where good practice can be identified and shared but where mistakes have no operational consequences.

Minerva enables effective learning because of the way it:

 
Minerva
     
.   Runs in real time
.   Uses multi-media to replicate the complexity and chaos of critical incidents
.   Team-based allowing a real command team to work together
.   Supports both fast-time and slow-time decision making
.   Supports both tactical and strategic levels of command
.   Provides for complex information and action flow
.   Enables full decision tracking and audit.

The simulator runs on a network of computers running on software developed by Dr Jonathan Crego for the Metropolitan Police Service, London, UK

Minerva has been designed as a real-time command simulation system allowing a simulated incident or emergency to unfold uninterrupted and in fast-time, from the point of first approach to the point at which effective incident management has been established, typically about 2 hours. In addition, Minerva is a team-based simulation system allowing for interaction and problem-solving between members of a command team, each of whom has different roles and responsibilities at a real incident.

Minerva courses include the following:

Incident Commanders Siege Exercise – for Incident Commanders
Hostage Negotiation Exercise for trainee Hostage Negotiators and co-ordinators
Public Order Simulations (Carnival, football matches etc.)
Surveillance – an exercise in observation and detection.


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